
<ns0:uwmetadata xmlns:ns0="http://phaidra.univie.ac.at/XML/metadata/V1.0" xmlns:ns1="http://phaidra.univie.ac.at/XML/metadata/lom/V1.0" xmlns:ns10="http://phaidra.univie.ac.at/XML/metadata/provenience/V1.0" xmlns:ns11="http://phaidra.univie.ac.at/XML/metadata/provenience/V1.0/entity" xmlns:ns12="http://phaidra.univie.ac.at/XML/metadata/digitalbook/V1.0" xmlns:ns13="http://phaidra.univie.ac.at/XML/metadata/etheses/V1.0" xmlns:ns2="http://phaidra.univie.ac.at/XML/metadata/extended/V1.0" xmlns:ns3="http://phaidra.univie.ac.at/XML/metadata/lom/V1.0/entity" xmlns:ns4="http://phaidra.univie.ac.at/XML/metadata/lom/V1.0/requirement" xmlns:ns5="http://phaidra.univie.ac.at/XML/metadata/lom/V1.0/educational" xmlns:ns6="http://phaidra.univie.ac.at/XML/metadata/lom/V1.0/annotation" xmlns:ns7="http://phaidra.univie.ac.at/XML/metadata/lom/V1.0/classification" xmlns:ns8="http://phaidra.univie.ac.at/XML/metadata/lom/V1.0/organization" xmlns:ns9="http://phaidra.univie.ac.at/XML/metadata/histkult/V1.0">
  <ns1:general>
    <ns1:identifier>o:7005</ns1:identifier>
    <ns1:title language="en">Ergodic video games as agonist of masochism in gamers</ns1:title>
    <ns1:title language="sr">Ergodičke video igre kao agonist mazohizma igrača</ns1:title>
    <ns1:language>en</ns1:language>
    <ns1:language>sr</ns1:language>
    <ns1:description language="en">Abstract: Throughout their history, even though their purpose and function have essentially remained unchanged, video games have repeatedly
changed their essence, from pioneering technical endeavors, through arcade machines, to thoroughly complex modern video games. At a certain stage of their development, video games were very difficult to
complete, with one of the main reasons being that for many years games were primarily played on coin-operated arcade machines, so it was in
developers&apos; interest for the games to be challenging. However, there is a crucial difference between difficult video games and video games that we call ergodic video games. The essential difference is that ergodic video games (or video games with ergodic elements) require players to
adopt a non-trivial approach, i.e., additional effort, skill, and dedication, and since ergodicity drastically changes the difficulty level of the game, it also requires certain character traits from players, in terms of
readiness to respond to frustration with persistence rather than giving up, which often borders on a specific type of masochism. Therefore,
ergodic video games are colloquially called masocore games, which is a portmanteau of the words &quot;masochism&quot; and &quot;hardcore&quot;. This paper aims
to explore the causality between ergodic video games and the existence of masochistic character traits in players who play them, as well as how
such games, by combining pain and frustration on one side with pleasure and a sense of accomplishment on the other side, provide a gaming
experience that is almost impossible to experience by playing classic, non-ergodic video games.</ns1:description>
    <ns1:description language="sr">Sažetak: Kroz svoju istoriju, iako im je namena i funkcija suštinski bivala nepromenjena, video igre su ostatak svoje prirode nekoliko puta menjale, od pionirskih tehničkih poduhvata, preko arkadnih aparata, sve
do u svakom smislu kompleksnih modernih video igara. Video igre su u određenoj fazi svog razvoja bile jako teške za kompletirati, čemu je
jedan od glavnih razloga to što su se dugi niz godina igre primarno igrale na arkadnim aparatima koji funkcionišu na novčiće, te je developerima
bilo u interesu da igre budu što teže. Ipak, postoji krucijalna razlika između video igara koje su teške i video igara koje nazivamo ergodičkim video igrama. Suštinska razlika je u tome što ergodičke video igre (ili
video igre sa ergodičkim elementima) od igrača zahtevaju netrivijalni pristup, odnosno dodatni napor, veštinu i posvećenost, a kako ergodičnost drastično menja nivo težine igre, ona zahteva i određene karakterne crte igrača, u smislu spremnosti da na frustraciju reaguju upornošću umesto odustajanja, koja se često graniči sa specifičnom
vrstom mazohizma. Stoga se ergodičke video igre kolokvijalno nazivaju masocore igrama, što je portmanteau od reči „mazohizam“ i „hardcore“.
Cilj ovog rada je da istraži kauzalitet između ergodičkih video igara i postojanja mazohističkih karakternih crta kod igrača koji ih igraju, kao i
na koji način takve igre, spojem bola i frustracije sa jedne strane i zadovoljstva i osećaja ostvarenosti kod igrača sa druge strane, pružaju igračko iskustvo koje gotovo da nije moguće iskusiti igranjem klasičnih,
neergodičkih video igara.</ns1:description>
    <ns1:keyword language="en">Keywords: video game, ergodicity, masochism, satisfaction, pain, sense of accomplishment</ns1:keyword>
    <ns1:keyword language="sr">Ključne reči: video igra, ergodičnost, mazohizam, zadovoljstvo, bol, osećaj dostignuća</ns1:keyword>
    <ns2:identifiers>
      <ns2:resource>1552099</ns2:resource>
      <ns2:identifier>https://doi.org/10.51738/Kpolisa2024.21.1r.63f</ns2:identifier>
    </ns2:identifiers>
    <ns2:identifiers>
      <ns2:resource>1552101</ns2:resource>
      <ns2:identifier> 1820-4589</ns2:identifier>
    </ns2:identifiers>
  </ns1:general>
  <ns1:lifecycle>
    <ns1:upload_date>2025-02-06T09:48:21.626Z</ns1:upload_date>
    <ns1:status>44</ns1:status>
    <ns2:peer_reviewed>yes</ns2:peer_reviewed>
    <ns1:contribute seq="0">
      <ns1:role>46</ns1:role>
      <ns1:entity seq="0">
        <ns3:firstname>Aleksandar </ns3:firstname>
        <ns3:lastname>M. Filipović</ns3:lastname>
        <ns3:institution>University Business Academy in Novi Sad, Faculty of Law for Commerce and Judiciary in Novi Sad, Novi Sad, Serbia; Univerzitet Privredna akademija u Novom Sadu, Pravni fakultet za privredu i pravosuđe u Novom Sadu, Novi Sad, Srbija</ns3:institution>
        <ns3:type>person</ns3:type>
        <ns3:conor>53551113</ns3:conor>
        <ns3:orcid>0000-0002-1097-2079</ns3:orcid>
      </ns1:entity>
    </ns1:contribute>
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    <ns1:size>233056</ns1:size>
    <ns1:location>https://unilib.phaidrabg.rs/o:7005</ns1:location>
  </ns1:technical>
  <ns1:rights>
    <ns1:cost>no</ns1:cost>
    <ns1:copyright>yes</ns1:copyright>
    <ns1:license>16</ns1:license>
  </ns1:rights>
  <ns1:classification>
    <ns1:purpose>70</ns1:purpose>
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    <ns8:hoschtyp>92000002</ns8:hoschtyp>
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      <ns8:faculty>211A01</ns8:faculty>
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  <ns12:digitalbook>
    <ns12:name_magazine language="en">Kultura polisa</ns12:name_magazine>
    <ns12:volume>21</ns12:volume>
    <ns12:booklet>1</ns12:booklet>
    <ns12:from_page>63</ns12:from_page>
    <ns12:to_page>81</ns12:to_page>
    <ns12:releaseyear>2024</ns12:releaseyear>
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