
<oai_dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/">
  <dc:language>srp</dc:language>
  <dc:subject xml:lang="srp">Ključne reči: tehnologija, nastava, osnovna škola, računarske igre.</dc:subject>
  <dc:subject xml:lang="eng">Keywords: technology, education, elementary school, computer games.</dc:subject>
  <dc:creator>Radaković, Tijana</dc:creator>
  <dc:creator>Glumičić, Teodora</dc:creator>
  <dc:creator id="https://orcid.org/0000-0002-6418-2953">Rastovac, Dragan</dc:creator>
  <dc:creator>Mandić, Milinko</dc:creator>
  <dc:title xml:lang="srp">Obrazovne računarske igre u osnovnoj školi</dc:title>
  <dc:title xml:lang="eng">Educational computer games in primary school</dc:title>
  <dc:identifier>https://unilib.phaidrabg.rs/o:5492</dc:identifier>
  <dc:identifier>doi:10.5937/norma2002199R</dc:identifier>
  <dc:source>Norma</dc:source>
  <dc:source>vol. 25</dc:source>
  <dc:source>br. 2</dc:source>
  <dc:source>str. 199-215</dc:source>
  <dc:type>info:eu-repo/semantics/article</dc:type>
  <dc:date>2020</dc:date>
  <dc:rights>http://creativecommons.org/licenses/by/4.0/legalcode</dc:rights>
  <dc:format>application/pdf</dc:format>
  <dc:format>680352 bytes</dc:format>
  <dc:description xml:lang="srp">Rezime: Živimo u vremenu kada se tehnologija sve brže razvija, samim tim ona pronalazi
put u svim sferama života, te i u nastavi. Primena računara u školi ima veliki broj prednosti i može se upotrebiti na različite načine u nastavi. Neke od mogućnosti su primena
za uvežbavanje, motivacija dece za nove oblasti koje se uče, istraživački rad, pravljenje multimedijalnih prezentacija kako bismo prikazali svoj samostalni rad i sl. Takođe, postoje i
negativni stavovi vezani za ovu temu. Istraživanjem u ovom radu želimo da proverimo da li
je prisustvo tehnologije u našim školama prednost, i u kojoj meri, ili ipak ne. Primenom
obrazovnih računarskih igara se može postići veća zainteresovanost kod dece, ali sa druge
strane imamo nastavni kadar koji ima strah od neznanja i promena u nastavi. Za predmet ovog
istraživanja možemo postaviti sledeće pitanje: da li i koliko često učitelji i nastavnici
primenjuju obrazovne računarske igre u nastavi, kao i kakvi su njihovi stavovi o primeni
obrazovnih računarskih igara i da li poseduju dovoljno znanja da bi sami mogli da kreiraju
obrazovnu računarsku igru. Teorijski cilj ovog istraživanja je povećanje saznanja o primeni
obrazovnih računarskih igara u nastavi u osnovnim školama. Praktični cilj je da se na
osnovu upitnika utvrde mišljenje i stavovi nastavnika i učitelja o primeni obrazovnih
računarskih igara u nastavi. U skladu sa problemom, predmetom istraživanja, ciljem, zadacima i postavljenim hipotezama korišćena je deskriptivna metoda. Rezultati istraživanja
u ovom radu pokazuju da učitelji i nastavnici jednim delom i dalje imaju negativne stavove o
primeni računara i obrazovnih računarskih igara u nastavi, dok bi drugi deo voleo da se računari mogu primenjivati više u nastavi, ali nisu u mogućnosti pošto škole nisu dovoljno
tehnički opremljene. Tokom istraživanja i analize došli smo do zaključka da učitelji i nastavnici imaju veliku odbojnost i strah prema tehnologiji i njenoj primeni u nastavi. Iako
su neke škole organizovale osposobljavanje svojih zaposlenih za primenu nekih programskih
jezika, oni se i dalje veoma slabo koriste u nastavi. </dc:description>
  <dc:description xml:lang="eng">Summary: We are witnesses of the time when technology is developing fast and finds its way in
all spheres of life. The use of computers at school has many advantages and can be used in many
ways in teaching. Some of the possibilities are application for practice, motivation of children
for new areas of learning, research work, making various multimedia presentations to show their
independent work, etc. There are also negative attitudes related to this topic. Through the research
in this paper, we want to check whether the presence of technology in our schools is an advantage or
not. By applying educational computer games, greater interest can be achieved in children, but on
the other hand, we have teaching staff who are afraid of unfamiliarity and changes in the teaching
process. As for the subject of this research we can ask the following question: Whether and how
often teachers use educational computer games in teaching, as well as what are their views on the
application of educational computer games and whether they have enough knowledge to create an
educational computer game. The theoretical goal of this research is to increase knowledge about
the application of educational computer games in teaching in primary schools. The practical aim
is to determine, on the basis of the textbook, the opinions and attitudes of teachers on the use
of educational computer games in teaching. The results of the research show that teachers still
have negative attitudes towards the use of computers and educational computer games in teaching,
while the other part thinks that they would like computers to be used more in teaching but that is
not possible because schools are not technically equipped. During the research and analysis, we
come to the conclusion that teachers have great aversion towards technology and its application in
teaching, although some schools have organized the training of their staff to use some programming
languages, they are still very poorly used in teaching.</dc:description>
</oai_dc:dc>
